Brandon Borzelli's Geek Goggle Reviews
Snyder, Capullo, Miki & Plascencia
The latest issue of Batman continues the plot of Gordon against Bloom and Bruce Wayne against his memory subplot. The comic is an okay read but the comic and the arc just doesn't pack any kind of punch that the previous arcs have had under Snyder and Capullo. The artwork is still extremely stellar but it isn't enough to boost the overall read. I recommend checking this out but you probably won't be as "wowed" as so many previous issues in the series.
Gordon finds himself in two terrible situations in this comic. First, he has to defeat his own deputy, Rookie. Then, he has to defeat Bloom himself. Gordon shows his perseverance in the book and he also makes use of some tech and gadgets, which makes Batman, Batman, in so many ways. Gordon doesn't do so well, but at least he isn't about to be fired as Batman as he was in a couple of other issues.
The Wayne subplot is more interesting. Wayne rescues Robin but then gets questioned by Robin about how Wayne was able to unwind so many various problems. He finally brings Wayne into the subway where the lights of the train and the screech of the wheels takes Wayne back to finding the cave as a little boy.
The comic has a couple of problems with the issue. Primarily, Bloom as a villain just isn't very well constructed. He has no plans for the city. He picks whom he kills with no rationale and he seems to know everything about everyone. There just isn't anything to cling to and say, "so that's what Bloom wants." The other problem is what Robin does to Wayne. We are led to believe that seeing Alfred, Wayne Manor, a kid in a Robin costume, a guy in a Bat suit wouldn't jog his memory, but a train that resembles a bat would? Wouldn't it make more sense to simply have Wayne witness a murder where a child survivor watches his parents getting gunned down? The scene makes for a nice dramatic conclusion, but simply doesn't make a lot of logical sense.
Capullo's art excels at the train sequence. He ties so many things together in the panels that play this scene out. This was one of the more impressive sequences in his run on the comic book. The action with Gordon is also extremely well done. He captures the tension so well with the danger presented to Gordon and his steps to get out of it. I was very impressed with the art in this comic book.
"Batman" seems to wrap up the Bloom plot and the Wayne amnesia subplot in this issue. The comic has a lot of action as Bat-Gordon takes on Bloom, but it also has some very symbolic moments as Wayne regains some of his memories. The comic is backed up with terrific visuals from Capullo. The comic doesn't quite sell how Wayne recovers his memory and it also suffers from a very poorly constructed villain in Bloom. This is a decent, but average read in the series from this creative team. I mildly recommend it.
3 out of 5 Geek Goggles